CARCOSA: Hex 1109

I’m working on a sandbox for one of the Thaggasoth Peaks hexes.  Scale is 3 hexes = 1 mile.  Kinda tight, but I’m inspired by the wilderness map from Forgotten Temple of Tharizdun and that’s the scale used there.  Movement will be constrained — no mounts on the hill and mountain hexes, and foot movement will be much slower than standard and frequently interrupted to roll on random tables that result in encounters, accidents, or glimpses of local color.

Here’s the map so far —

Mountains dark and drear...

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Published in: on September 6, 2011 at 1:49 AM  Leave a Comment  

Fight On! #12 Released

I’m very happy to have an article in this one, ‘Pigdivot!’ with map & concept courtesy of Greengoat.  It’s just a little village you can plop into your campaign, either as a base of operations for the PCs or as a stop on the way somewhere else.  Lots of adventure hooks are included, along with colorful characters.

I encourage all four readers of this blog to pick up a copy.  Here are details of the entire issue:

I would like to play in this campaign...!

Mutants! Androids! Robots! Pure Strain Humans! Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small, science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein! Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin “Taichara” Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim “Sniderman” Snider, Jennifer Weigel, and this issue’s dedicatee James M. Ward, alongside many others! If want to take your FRP experience to the next level, don’t delay – buy this issue and Fight On!

The print version is available here: http://www.lulu.com/product/16258333

and the PDF is available here: http://www.lulu.com/product/16258563

To encourage you to check us out, we have put two other products on SALE along with the release of Issue 12. These prices won’t last forever! The Fight On! Compiled Compilation +4, combining our first four fabulous issues under one cover, can currently be purchased for $19.99; and Roll the Bones, our well-reviewed collection of fantastic fiction, is available for just $14.99. We’d be honored if you checked one or both out!

The compilation is available here: http://www.lulu.com/product/15712103

and Roll the Bones is available here: http://www.lulu.com/product/14939306

If you buy by the end of the day TOMORROW (July 15), you can save even more on all of these – lulu is offering a site-wide discount of 20% off everything with the coupon BIG (BIG305AU, BIG305UK for some foreign readers), making this one of the best times to check us out for the first time or check back in if you’ve missed a few issues! While you’re at it, check out some other lulu gaming products – there is a ton of good stuff on there from all kinds of producers.

Thanks for your interest, and whether you pick up an issue or not, keep fighting on!

Table of Contents
Champions of ZED (Daniel Boggs) 3
Fast Company II – Nonhumans (Schroeder & Shieh) 11
It’s All in the Cards (Michael Curtis) 12
The Tomb of Kaman-Doh Rey’d (David Coleman) 17
The Apen (Andrew “The Venomous Pao” Trent) 20
Geologians (Tim “Sniderman” Snider) 22
The Witch Doctor (Scott Moberly) 24
Knights & Knaves (Barber, Green, Rients, & Cal) 25
Grognard’s Grimoire (Erin “Taichara” Bisson) 27
The City State of Dusal Dagodli (Gabor Lux) 28
The Darkness Beneath (Heron Prior & David Bowman) 32
Education of a Magic User (Douglas Cox) 44
Doxy, Urgent Care Cleric (J. Linneman & K. Green) 45
Sir Tendeth (Tim “Sniderman” Snider) 46
Creepies & Crawlies (T. Snider and Jeffrey P. Talanian) 60
Monstrous Ecology (Ron Edwards) 63
Random’s Assortment (Peter Jensen & Random) 64
Curses Gone Wild! (John Laviolette) 65
Artifacts, Adjuncts, & Oddments (Jason Sholtis) 67
Treasure Types (Simon Bull) 68
Dungeon Modules: The Rondo Rooms (Jeff Rients) 69
Pigdivot! (Chris Robert) 72
Where the Action Is (Zak S.) 80
Merlyn’s Mystical Mirror (Gabor Lux & Jo Kreil) 84
Notes from a Master (James M. Ward & Tim Kask) 86

Front cover by Mark Allen (marjasall.com). Back cover by Kevin Mayle. Fight On! logo by Jeff Rients. Jim Ward photos by John Sapienza, Jr. and Breck Ward. Interior art and cartography by Jason Sholtis (4,9,21,67), OSRCon (osrcon.ca: 6), Fat Cotton (7,80), karenswhimsy.com (10), Anthony Stiller (12,64), Black Blade Publishing (blackblade publishing.com: 13), Liz Danforth (15), Hudson Bell (16), David Coleman (17), Netherwerks (netherwerks.blogspot. com: 18,42), Lawrence Raymond (18), Ndege Diamond (19,33,40,47), Lester (22,60,61,86), Centers for Disease Control (24), Kelvin Green (25,45,65), Lee Barber (26,51, Creepies & Crawlies logo, Knights & Knaves logo), Alex Schroeder (27,34), Gabor Lux (28,29,30), Antonio Sant’ Elia (31), Robert S. Conley (batintheattic.com: 32), Heron Prior (37,48,51,52,53,57), Bronze Age Miniatures (bronze agemin.com: 41), Douglas Cox (44), Tim “Sniderman” Snider (46), DEI Games (deigames.com, 46), John Larrey (54,63), Ian Baggley (62), Jennifer Weigel (69,74,79), Matthew Howerter (70), Kevin Mayle (72), Greengoat (75), Peter Schmidt Jensen (83), Henchman Abuse (henchman abuse.blogspot.com: 84), and F. Douglas Wall Publishing (fdouglaswall.blogspot.com: 85).

Published in: on July 14, 2011 at 11:41 PM  Leave a Comment  

“The City of the Ancients”

Available in download widget (right column).  From Fight On! #10 and part of that magazine’s ongoing ‘The Darkness Beneath’ megadungeon.  It’s a little slice of CARCOSA transported to a more typical D&D world – a ruined hi-tech city with Irrationalists at one end, Space Aliens at the other, and bizarre horrors in between.  PCs can pick sides or just pilfer goodies from the shadows.  Robots, a hovertank, mutations, the ass-end of a Shub Spawn, a Space Alien lotus den, and much more.  Probably works with Encounter Critical, Mutant Future, and similar systems.

This download does not include the cool art from the magazine: cools monsters, bad guys & city map by Lester B. Portly, dungeon map by Alex Schroeder, and more art by Jennifer Weigel.

Completely unplaytested…!

Published in: on May 26, 2011 at 10:03 PM  Leave a Comment  

Monster Workshop – Crew of the Zesty Molester

Death stalks foggy shores by night...

4d4+4 Salt Zombies – MV 120′ (40′); AC 8; HD 2+2; ATT 2x rending grasp 1d4+1/1d4+1 or by weapon; SV F2; AL CE; ML 12; AL NE; XP 90.

Wretched thralls to a watery curse, the unfathomably wicked Crew of the Zesty Molester only manifest within 33 miles of the wreck of their ancient raiding cog. These salty fiends prey upon wanderers along the shore, small boats at sea, and isolated coastal residences. Victims are swarmed from ambush, dragged into the water and drowned, the sodden corpses discarded to wash ashore. Any valuables are sequestered within their wrecked vessel.

Locals know that on moonless, foggy nights doors should be bolted, windows shuttered, watch fires lit – on portentous evenings just such, there is a base 1% chance that the Crew of the Zesty Molester arise from the depths in search of violence & plunder. Among its despicable pages, Shymander’s Nauticopia recounts details of a ritual that anyone may use to summon these salty fiends without fail. Darkness, proximity to the wreck of the Zesty Molester, and a captive female as sacrifice are the primary requirements – control of these undead buccaneers is not thusly guaranteed, but they will arrive predisposed to consider errands of grim mayhem.

Clerical turning has no effect upon these creatures. They have all typical undead invulnerabilities. Additionally, they receive a save vs. spells at +3 to withstand any magic or effect that targets undead, evil, or chaos. If magical fire is presented strongly, they will disperse for at least 24 hours. In any event, at first light of dawn they will slink back to the nautical nether-Hell whence they came.

Killing these monsters in combat or dispersing them only removes the threat temporarily – they will eventually re-materialize again to terrorize the living. Destroying them for good requires that the wreck of the Zesty Molester be raised and then consumed in a cleansing ceremonial bonfire.

Individual zombies carry nothing of value (unless intercepted skulking home with recent plunder). Their shipwreck contains accumulated booty of 1190cp, 5371sp, 2015gp, and mixed gems & jewelry worth 3902gp. The DM should include additional magical or unique treasures as befits the campaign.

Published in: on May 20, 2011 at 11:53 PM  Comments (2)  

‘Ten Dooms of the Icy Wastes’

Available in the download widget (right column).  Originally published in Fight On! #9.  10 encounters suitable for the Icy Wastes of CARCOSA, or any similarly-themed science-fantasy campaign:

  1. Fungoid Abomination of the Realms of Frost (rampaging Spawn of Shub)
  2. Field of Icy Bones (Tundra Wyrm ambush)
  3. Lair of the Frozen Pudding (Black Pudding surprise)
  4. The Fate of the Witch (damsel-not-exactly-in-distress)
  5. The Crippled Machine (aeons-old robot carries out murderous programming)
  6. The Lost Fane (I’thaquan cult location)
  7. The Fallen Saucer (Space Alien vs. Spawn of Shub Mexican stand-off)
  8. Ice Garden of the Old One (wanna meet I’thaqua?)
  9. The Ice Giants (big ol’ mutants)
  10. The Crawling Caves (randomized cavecrawl)

Missing from the download is the artwork from the magazine – an incredible rendition of the Tundra Wyrm by Patrick Farley and a cool, smashed Space Alien flying saucer by Kesher.

Man, I love writing shit for CARCOSA and I’m stoked that Fight On! has been so open to submissions.

Published in: on May 18, 2011 at 9:58 PM  Leave a Comment