Moving to a New Location

Changing my blog from Succubi Curious to this new name and location.  Why?

  1. The overwhelming majority of what I’m writing is CARCOSA-related, so might as well embrace it.
  2. Looking for ‘Succubi Sunday’ pictures was getting depressing.  Way too many anime and video game inspired efforts, which look mostly identical.

Right now I’m re-reading parts of CARCOSA very closely — rituals & hex descriptions in particular — and picking out the bits of local flavor that Geoffrey left unexplained.  Sunstones, octacles, off-map locations, obscure gods, lots more.  There’s a shitload of great stuff in there that’s just asking to be fleshed out.

Also continuing to write up Hex 1109, working on a short intro adventure, and a bunch of other ideas that are currently just a sentence or two.  I’ll have more posts soon at the new blog — I’ll keep this blog up for about another week, then nuke it.

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Published in: on September 7, 2011 at 7:54 AM  Leave a Comment  

CARCOSA: Hex 1109

I’m working on a sandbox for one of the Thaggasoth Peaks hexes.  Scale is 3 hexes = 1 mile.  Kinda tight, but I’m inspired by the wilderness map from Forgotten Temple of Tharizdun and that’s the scale used there.  Movement will be constrained — no mounts on the hill and mountain hexes, and foot movement will be much slower than standard and frequently interrupted to roll on random tables that result in encounters, accidents, or glimpses of local color.

Here’s the map so far —

Mountains dark and drear...

Published in: on September 6, 2011 at 1:49 AM  Leave a Comment  

Spawn Gone Wild!

Spawn of Shub-Niggurath (AC9, MV 6[land] 9[fly], HD4, SA immobilizing vapors & acid spray, SD infra- and ultra-vision, AL C): a grey amoeboid with no external features but exceptional vision, it continuously wafts paralytic vapors that are effective at melee range and require a save vs. paralysis at -3 to withstand.

Now I lay me down to sleep…

This skulking fiend flaps down from starry skies to feed upon the helpless.  It typically selects small children, the infirm, or the disabled for victims.  It is a silent killer – the unfortunate is rapidly engulfed, the paralytic fumes ensuring that any struggle is stifled.  Powerful digestive acids dissolve the body within an hour and the spawn then makes its escape.  It has no standard attack (although its fumes are effective against melee attackers), but can spray a stream of digestive acid (2D damage) up to 30′ three times per day.

This beast’s ectoplasm can be distilled into several vials of a potent contact anesthetic, quite valuable if a sophisticated buyer can be found.

Published in: on June 11, 2011 at 9:13 PM  Leave a Comment  

Populating CARCOSA’s Bottomless Lochs

I’m working on a sandbox for the Bottomless Lochs area of CARCOSA and I’m finding that the Beyond the Black Gate Compendium 2010 is a huge help for inspiration.  Here is a random encounter I recently completed:

An aged White Crone (AC7, Move 15, HD4, SA: +2 to all damage, Chaotic), naked & filthy, stands beside the churning pool at the base of a 70′ waterfall.  She slowly tears pages from a sheaf of bound scrolls, crumpling each one before casting it into the swirling maelstrom.  If disturbed, she will turn slowly and request clothing and food in a piteous voice.  Anyone who assists her will be attacked – she has been possessed by some malevolent consciousness and fights to the death with demonic strength.

A bag at her feet holds the plucked heads of 3 Brown Men, one of which still wears a pair of plain silver earrings worth 25sp.  The sheaf of scrolls is a sorcerous workbook: 25% chance that the contents are obviously ruined, 50% a random invoking ritual can be recovered, and 25% a random invoking ritual can be recovered that appears intact but is in fact dangerously incomplete.

If slain, the crone’s body must be burned completely within 24 hours or the horrid entity will escape to seek a new host.

(bone optional)

I had rolled on the ‘Random Slum Encounters’ table from the Compendium to spur my creativity — a 29 gave me ‘An elderly woman sells handmade books of poetry.’  This and other tables within the Compendium are a tremendous resource.  I know that Al’s work is familiar to many and the Compendium’s virtues have been loudly celebrated, but in case you haven’t downloaded it yet… FUCKING DO IT!

Published in: on June 4, 2011 at 9:04 AM  Comments (2)  

“The City of the Ancients”

Available in download widget (right column).  From Fight On! #10 and part of that magazine’s ongoing ‘The Darkness Beneath’ megadungeon.  It’s a little slice of CARCOSA transported to a more typical D&D world – a ruined hi-tech city with Irrationalists at one end, Space Aliens at the other, and bizarre horrors in between.  PCs can pick sides or just pilfer goodies from the shadows.  Robots, a hovertank, mutations, the ass-end of a Shub Spawn, a Space Alien lotus den, and much more.  Probably works with Encounter Critical, Mutant Future, and similar systems.

This download does not include the cool art from the magazine: cools monsters, bad guys & city map by Lester B. Portly, dungeon map by Alex Schroeder, and more art by Jennifer Weigel.

Completely unplaytested…!

Published in: on May 26, 2011 at 10:03 PM  Leave a Comment  

CARCOSA Ruleset Poll

I’ve got a CARCOSA poll up over at the OD&D boards.  Go over there and vote, or comment here with your choice, or do both if you really want to screw with the results:

“I’m going to be writing a CARCOSA adventure module soon. I’m planning on making it an adventure that can simply be played as such, or be a gateway to sandbox play if the PCs want to go off track (and they will be given ample inducement to do so). 5-6 hexes pulled from the map, detailed with random encounters, random tables for other weirdness, etc.

Probably to include one ‘dungeon’ of about the same size as Geoff’s ‘Fungoid Gardens’, several lairs/cult strongholds/encounter locations of less than a dozen areas, and a bunch of entries that a DM can expand upon.

I’m wondering what rules set would people prefer? Original CARCOSA uses OD&D, but not everyone has access to those books. New CARCOSA uses LotFP, but I’m a little lazy and not feeling up to familiarizing myself with the system if it’s not necessary. Swords & Wizardry… confuses me. I think I have the White Box, just downloaded ‘Core’, aren’t there a couple other versions as well? I can’t keep them straight. LL is probably most confortable to me, but I’m not sure others are ready to make that leap. OSRIC would be interesting, but a lot of work.

I’m inclined to go with OD&D [edit. and I wouldn’t mind LL either], but wanted to see what people prefer, are using for their own campaigns, etc.”

Published in: on May 24, 2011 at 6:59 PM  Comments (2)  

‘Ten Dooms of the Icy Wastes’

Available in the download widget (right column).  Originally published in Fight On! #9.  10 encounters suitable for the Icy Wastes of CARCOSA, or any similarly-themed science-fantasy campaign:

  1. Fungoid Abomination of the Realms of Frost (rampaging Spawn of Shub)
  2. Field of Icy Bones (Tundra Wyrm ambush)
  3. Lair of the Frozen Pudding (Black Pudding surprise)
  4. The Fate of the Witch (damsel-not-exactly-in-distress)
  5. The Crippled Machine (aeons-old robot carries out murderous programming)
  6. The Lost Fane (I’thaquan cult location)
  7. The Fallen Saucer (Space Alien vs. Spawn of Shub Mexican stand-off)
  8. Ice Garden of the Old One (wanna meet I’thaqua?)
  9. The Ice Giants (big ol’ mutants)
  10. The Crawling Caves (randomized cavecrawl)

Missing from the download is the artwork from the magazine – an incredible rendition of the Tundra Wyrm by Patrick Farley and a cool, smashed Space Alien flying saucer by Kesher.

Man, I love writing shit for CARCOSA and I’m stoked that Fight On! has been so open to submissions.

Published in: on May 18, 2011 at 9:58 PM  Leave a Comment