Monster Workshop – Crew of the Zesty Molester

Death stalks foggy shores by night...

4d4+4 Salt Zombies – MV 120′ (40′); AC 8; HD 2+2; ATT 2x rending grasp 1d4+1/1d4+1 or by weapon; SV F2; AL CE; ML 12; AL NE; XP 90.

Wretched thralls to a watery curse, the unfathomably wicked Crew of the Zesty Molester only manifest within 33 miles of the wreck of their ancient raiding cog. These salty fiends prey upon wanderers along the shore, small boats at sea, and isolated coastal residences. Victims are swarmed from ambush, dragged into the water and drowned, the sodden corpses discarded to wash ashore. Any valuables are sequestered within their wrecked vessel.

Locals know that on moonless, foggy nights doors should be bolted, windows shuttered, watch fires lit – on portentous evenings just such, there is a base 1% chance that the Crew of the Zesty Molester arise from the depths in search of violence & plunder. Among its despicable pages, Shymander’s Nauticopia recounts details of a ritual that anyone may use to summon these salty fiends without fail. Darkness, proximity to the wreck of the Zesty Molester, and a captive female as sacrifice are the primary requirements – control of these undead buccaneers is not thusly guaranteed, but they will arrive predisposed to consider errands of grim mayhem.

Clerical turning has no effect upon these creatures. They have all typical undead invulnerabilities. Additionally, they receive a save vs. spells at +3 to withstand any magic or effect that targets undead, evil, or chaos. If magical fire is presented strongly, they will disperse for at least 24 hours. In any event, at first light of dawn they will slink back to the nautical nether-Hell whence they came.

Killing these monsters in combat or dispersing them only removes the threat temporarily – they will eventually re-materialize again to terrorize the living. Destroying them for good requires that the wreck of the Zesty Molester be raised and then consumed in a cleansing ceremonial bonfire.

Individual zombies carry nothing of value (unless intercepted skulking home with recent plunder). Their shipwreck contains accumulated booty of 1190cp, 5371sp, 2015gp, and mixed gems & jewelry worth 3902gp. The DM should include additional magical or unique treasures as befits the campaign.

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Published in: on May 20, 2011 at 11:53 PM  Comments (2)  

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2 CommentsLeave a comment

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